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Ccmenu create createwithspriteframename cocos2dx
Ccmenu create createwithspriteframename cocos2dx







ccmenu create createwithspriteframename cocos2dx

Production Coordinator Kyle Albuquerque Cover Work Kyle AlbuquerqueĪbout the Author Siddharth Shekar is a game developer with over 4 years of experience in gameĭevelopment. Insiya Morbiwala Aditya Nair Deepa Nambiar Proofreaders Simran Bhogal Ameesha Green Clyde Jenkins Lucy Rowland Indexers Mariammal Chettiyar Rekha Nairĭennis John Pankaj Kadam Gaurav Thingalaya Project Coordinator Lima Danti Reviewers Alejandro Duarte Sergio Martínez-Losa del Rincón Germán González Rodríguez Commissioning Editor Ashwin Nair Acquisition Editor Richard Brookes-Bland Content Development Editor Anila Vincent Livery Place 35 Livery Street Birmingham B3 2PB, UK. However, Packt Publishing cannot guarantee the accuracy of this information. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. However, the information contained in this book is sold without warranty, either express or implied. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Learning Cocos2d-x Game Development Copyright © 2014 Packt PublishingĪll rights reserved. For click event of these three item, three function are added for handling the click event.Learn cross-platform game development with Cocos2d-x And added to the layer for displaying on the screen. Init() function will create a menu with 3 menu items( CCMenuItemFont). Scene() function will create a scene and return the pointer to the director.Īnd MainMenu::create() will create a MainMenu layer and you want to add it to the scene. Void MainMenu::onOptions(CCObject* pSender)

ccmenu create createwithspriteframename cocos2dx

Void MainMenu::onNewGame(CCObject* pSender) combine to form a menu and allign VerticallyĬCMenu* menu = CCMenu::create( item1, item2, item3, NULL ) on “init” you need to initialize your instanceĬCMenuItemFont* item1 = CCMenuItemFont::create( “New Game”, this, menu_selector(MainMenu::onNewGame) ) ĬCMenuItemFont* item2 = CCMenuItemFont::create( “Options”, this, menu_selector(MainMenu::onOptions) ) ĬCMenuItemFont* item3 = CCMenuItemFont::create( “Quit”, this, menu_selector(MainMenu::onQuit) ) If you remember this is exactly similar to the HelloWorldScene class which is created automatically by the cocos2dx template.įollowing is the contents of MainmenuScene.cpp And assigned three function for 3 buttons in the menu as designed by us in the beginning of this chapter. We had created MainMenu layer from CCLayer. implement the “static node()” method manually there’s no ‘id’ in cpp, so we recommand to return the exactly class pointer Method ‘init’ in cocos2d-x returns bool, instead of returning ‘id’ in cocos2d-iphone

#CCMENU CREATE CREATEWITHSPRITEFRAMENAME COCOS2DX CODE#

Create 2 files MainmenuScene.h and MainmenuScene.cpp.ĭownload the code here for this tutorial.įollowing is the contents of MainmenuScene.h For this we have to create a main menu layer and attach it to a main menu scene. We can set the window title by function setViewName.









Ccmenu create createwithspriteframename cocos2dx